//==============================================================================
/* age320p03.xs
   
   Inactive AI.  Used for Settlers to gather from old Spanish Gold ship ruins.  May also use for periodic triggered attacks (defend plans), and possibly to guard escaping Gold supply wagons and Overgrown Fixed Gun.
*/
//==============================================================================



include "aiHeader.xs";     // Gets global vars, function forward declarations
include "aiMain.xs";       // The bulk of the AI



//==============================================================================
/*	preInit()

	This function is called in main() before any of the normal initialization 
	happens.  Use it to override default values of variables as needed for 
	personality or scenario effects.
*/
//==============================================================================
void preInit(void)
{
   aiEcho("preInit() starting.");
   
   // Turn off almost everything.  No TC, no units, to training, nothing.
   cvInactiveAI = true;
}




//==============================================================================
/*	postInit()

	This function is called in main() after the normal initialization is 
	complete.  Use it to override settings and decisions made by the startup logic.
*/
//==============================================================================
void postInit(void)
{
   aiEcho("postInit() starting.");
}




//==============================================================================
/*	Rules

	Add personality-specific or scenario-specific rules in the section below.
*/
//==============================================================================