//==============================================================================
/* age320p02.xs
   
	Main AI.  Fully active.  Gathers, builds up, should use Natives, should attack player's base.
*/
//==============================================================================



include "aiHeader.xs";     // Gets global vars, function forward declarations
include "aiMain.xs";       // The bulk of the AI



//==============================================================================
/*	preInit()

	This function is called in main() before any of the normal initialization 
	happens.  Use it to override default values of variables as needed for 
	personality or scenario effects.
*/
//==============================================================================
void preInit(void)
{
	aiEcho("preInit() starting.");
   	cvOkToBuildWalls = false;  // He already has the walls I gave him.
	cvOkToFortify = true;	   // Okay to build Outposts if he wants to.
	cvOkToBuildForts = true;    // I'll let him build a fort.  For now.  JSB 8-16-05.
	gDelayAttacks = false;		// AI can attack on easy even if he's not been attacked.  JSB 8-16-05.
}



//==============================================================================
/*	postInit()

	This function is called in main() after the normal initialization is 
	complete.  Use it to override settings and decisions made by the startup logic.
*/
//==============================================================================
void postInit(void)
{
   aiEcho("postInit() starting.");
   
}




//==============================================================================
/*	Rules

	Add personality-specific or scenario-specific rules in the section below.
*/
//==============================================================================